![]() The linear line terminals are worst at interrarival time: trains have to travel 2X before train arrivals at the terminals. As we'll see, this is the best you can hope for. With X minutes to traverse blue line, the middle station is X/2 away from either terminal. ![]() The best case scenario is the exact middle station. As a player, you can't do anything about unload or pickup times, but how you arrange lines can affect interarrival and accelleration times. Below, lets imagine a linear line Blue with stations in order ○ - □ - ○ - △ - ○, and a travel time of X from west terminal to east terminal. The end game trigger is essentially when the arrival integral over interrarrival time is greater than 12 or so. ![]() Passengers show up at stations on a poisson like distribution, and the trains model acceleration, unload and pickup times. I can't work out how well they work in a MiniMetro context, though. Independent circular lines are fine as a concept.
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